User talk:Razr Nation/sandbox/Sinistar Unleashed

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Reviews[edit]

On article 2[edit]

  • "Sinistar: Unleashed". Answers.com. United States: Answers Corporation. Retrieved 11 September 2012.

On article 3[edit]

On article 4[edit]

On article 5[edit]

On article 6[edit]

  • IGN Staff (21 September 1999). "Sinistar: Unleashed". IGN. United States: News Corporation. Archived from the original on 11 September 2012. Retrieved 11 September 2012.

On article 7[edit]

On article 8[edit]

Source 1[edit]

Source 9[edit]

Source 10, 11, 12[edit]

Sources and expansion[edit]

Source 2[edit]

Information
  • GameFX is a company comprised by former Looking Glass Studios members.
  • Development of Sinistar: Unleashed begun in 1997.
  • The original title of the game was Out of the Void as guarded no relationship with the Sinistar franshise. Although, the company aquired the rights to the Sinistar franshise in 1997 and decided to implement the property into the game.
  • Quote: "The result is what everyone hopes will be a combination of Out of the Void's graphical flash with Sinistar's fast and frenzied action."
  • Quote: "According to GameFX, Sinistar: Unleashed's render-on-the-fly 3D visual effects are said to tower above the current generation of games. Advanced texture-mapping technology, plasma lighting effects, and particle systems make Sinistar: Unleashed much more than just a mere enhancement over the original."
  • Quote: "More than 25 uniquely dynamic enemies will each be controlled by advanced AI and their own arsenal of weapons, deadly attacks and evil personalities."

Source 3[edit]

Information
  • Nothing quite worthy to note. Only gameplay details.

Source 4[edit]

Information
  • A lot of gameplay details for both Sinistar and Unleashed.
  • "The readme file included in the preview version boasts that Sinistar Unleashed's in-game graphics are "often mistaken for pre-rendered video." "

Source 5[edit]

Information
  • Several details related to the second demo released by GameFX with improved mechanics, gameplay elemens and other fixes.

Source 6[edit]

  • Computer Gamer's Bible. John Wiley & Sons. 2000. p. 510. ISBN 9780764533730. Retrieved 11 September 2012. The developers have added accurate collision physics, and mining the arteroid field will require precise timing and good trigger finger. {{cite book}}: More than one of |pages= and |page= specified (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)

Source 7[edit]

Source 8[edit]

Information
  • Quote: "This is the first game in THQ's strategy to produce high-end, technologically advanced games for the PC. "
  • Quote: ""Sinistar" put players face-to-face with the diabolical Sinistar, who ruled the universe and elicited fear among players with bone-chilling terms such as "Run coward" and "Beware, I live." The game was an instant cult classic. "
  • "We've combined this classic game with incredible breakthrough GameFX(tm) Technology to give `Sinistar' and arcade action fans the game they've been hungering for on the PC," said Steve Ryno, chief creative officer, THQ. "This title will catapult players into a lightning-fast 3-D space environment, bombarding them with visual effects that eclipse all other games."
  • "What made the original a classic is that it was easy to learn, yet difficult to master," said C. Noah Davis, chief technology officer of THQ and general manager of GameFX(tm) Studio. "We are focused on capturing that magic using many elements of the original, while showcasing the universe using our proprietary GameFX(tm) Technology."

Source 13[edit]

Source 14[edit]

Source 15[edit]

  • IGN Staff (3 February 1999). "Sinistar Headed to PC". IGN. United States: News Corporation. Retrieved 11 September 2012.

Source 16[edit]

  • IGN Staff (3 September 1999). "News Brief-let". IGN. United States: News Corporation. Retrieved 11 September 2012.